![]() For example, "Andy will buy an apple," "Peter will buy a piñata," etc. Starting with the first volunteer, everyone in the circle will have to construct a sentence about what they want to buy, but the item has to start with the same letter as their first name. Have the children in a circle and pick a volunteer to start with, then let the "shopping" begin. Learning Objectives: creativity, memory, working together, following instructions, self-confidence 26. Continue like this all the way around the circle and let the sequence grow longer and longer! To make this more challenging and fun, add sounds! The next student then has to repeat that move and add a new one of their own. ![]() The volunteer chooses a move to "pass" to the student next to them (e.g. Have the children sit in a circle and choose a volunteer to go first. Learning Objectives: cooperation, communication, following instructions 25. This continues until you make it back to the original sentence-giver, who then tells the class both the original sentence and the new version (which is hopefully quite different!). The first person whispers a sentence in the ear of the person next to them, who then passes the message to the next person. This game is a classic for a reason-hilarity is sure to ensue! The rules are simple have students stand in a circle and choose a student to start the telephone train (or start it off yourself). Learning Objectives: problem-solving, cooperation, communication Materials: soft, cinch-top bag and a selection of objects (no sharp ones, please!) Instead, have them write it down and compare their answers with a peer, then do a grand reveal in the center of the circle. For more of a challenge, don't let them say what they think the items are out loud. One by one, have the children reach into the feely bag and guess the objects within. Feely Bagįill a bag with a selection of objects both familiar (e.g. ![]() Learning Objectives: working together, cooperation, problem-solving, non-verbal communication, creativityįeely Bag is a great way to encourage problem-solving and communication. ![]() The child in the middle has to guess who the conductor is! (To make this game more challenging, only give the guesser three tries.).When the child in the middle isn't looking, the conductor will change the action.Now have the first volunteer reenter the room and stand in the middle of the circle and let the fun begin!.patting their knees) and all the other children in the circle have to mimic that action. The conductor chooses the first action (e.g.While the volunteer is outside, choose another student to be the conductor.Have children sit in a circle, then have a volunteer leave the room.Learning Objectives: working together, problem-solving, cooperation, communication, decision-making 22. Either in pairs or as a group (it's far more challenging in a large group), the children have to ask yes-or-no questions to figure out who they are. Make sure it's a character that everyone will know (e.g. Give all the children a sticker to wear on their foreheads that has the name of a famous character written on it. Learning Objectives: working together, cooperation, communication, self-confidence 21.
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